Insider Brief
- MOTH says the gaming industry is reaching hard limits with classical computing and argues that quantum computing, combined with generative AI, can enable larger, more dynamic, and more realistic game worlds.
- At the Q2B Conference, the company said current hardware constraints stretch AAA game development timelines to three to six years by limiting large-scale simulation, complex environments, and interactive characters.
- MOTH is addressing this with Archaeo, a hardware-agnostic quantum platform already used in projects such as Space Moths, which generates playable game levels on demand using real quantum computers from IBM Quantum, IQM, and VTT.
PRESS RELEASE — MOTH, the quantum technology company delivering a new era in media and entertainment, today highlighted that the gaming industry is held back by the limits of classical computing.
Speaking at the Q2B Conference in Silicon Valley, CTO Spencer Topel said today’s biggest game developers are now hitting hard technical limits that classical computing can no longer overcome.
“As players demand bigger, smarter, more reactive worlds, developers are increasingly being held back by the limits of today’s computing hardware,” said Topel. “Worlds that should be dynamic, and physically rich have to be simplified because classical computing can’t keep up. Quantum computing changes that. It will underpin the next major leap forward for worldbuilding, simulation and generative content.”

Today, building a major AAA game can take three to six years because current computing hardware can’t keep up with the scale developers are looking to achieve. Realistic world simulation, complex visual effects, large crowds of interacting characters and complex environments all push classical machines to their limits.
Quantum computing combined with generative AI offers a new way to handle these workloads, enabling far faster simulation, optimisation and content generation than is currently possible.
This is exactly the challenge MOTH is addressing with Archaeo, its hardware-agnostic quantum platform that integrates quantum algorithms directly into creative workflows.
Archaeo plugs into today’s game development tools and links directly to quantum hardware, making it easy for studios to use. It is already proving how quantum can handle problems classical computing struggles with – Instead of talking about what quantum might do in the future, MOTH is already delivering it for real world use.
“We’re not showcasing what quantum might do,” said Topel. “We’re proving what it can do today. Archaeo allows studios to create worlds and systems that were previously impossible to simulate, opening the door to games built in months rather than years.”
MOTH is already in conversations with several major game studios and top-tier publishers who are exploring how quantum-powered tools could accelerate development and enable entirely new types of gameplay.
Earlier this year, MOTH launched Space Moths, a first-of-its-kind multiplayer online game in which playable levels are generated on-demand by a quantum computer.
Showcased at Gamescom 2025, Space Moths was developed with indie Roblox studio Onward Studios and uses MOTH’s generative quantum AI to create endless game environments in real time. The project used quantum computers from IBM Quantum, IQM Quantum Computers and VTT, making it the first mainstream gaming experience powered by real quantum hardware.
“The industry is on the cusp of a transformation as significant as the jump from 2D to 3D,” added Topel. “Quantum will allow developers to imagine and build worlds in ways that simply haven’t been possible before. It will unlock the next era of content.”


