Endless Game Levels With Quantum Algorithms: VTT’s Quantum Computer Used in Multiplayer Online Game

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Insider Brief

  • MOTH unveiled its new multiplayer online game Space Moths at Gamescom 2025 in Cologne, developed in collaboration with Onward Studios, IBM Quantum, IQM Quantum Computers, and VTT.
  • The game, built on Roblox and aimed at young and creative players, used VTT’s 50-qubit superconducting quantum computer to generate real-time, endlessly replayable gaming environments via a quantum machine learning algorithm.
  • VTT highlighted the demonstration as a showcase of its Q50 system’s capabilities, while also promoting its broader quantum computing initiatives, including planned 150- and 300-qubit systems under development with IQM.
  • Image:  VTT’s 50 qubit superconducting quantum computer.

PRESS RELEASE — At the Gamescom 2025 event in Cologne, a quantum technology company MOTH released its new game Space Moths. MOTH developed the multiplayer online game in collaboration with Onward Studios, IBM Quantum, IQM Quantum Computers and VTT. The design and implementation of the game utilised VTT’s superconducting 50-qubit quantum computer.

Space Moths created unique, endlessly replayable gaming experiences for players at the MOTH booth during the event. The massively multiplayer online game (MMOG), developed for the Roblox platform, is aimed at young players and those looking for creative experiences.

Real-time quantum generation is distinctly different from conventional level design: Space Moths game levels were generated in real time using a quantum machine learning algorithm based on MOTH’s Quantum Reservoir Computing System, delivering dynamic and unpredictable, yet structured game environments.

Responsive Image

During the event, VTT provided real-time access to its quantum hardware for gaming. I also assisted in preparing the interface between the gaming system and the VTT Q50. VTT is one of the quantum hardware suppliers participating in the project,  in collaboration with IBM and IQM.

“For VTT, this was a very interesting demonstration of the VTT Q50. The project showcased how quantum computing could shape interactive media in the future. We are closely following the development of the gaming industry and happy to be involved in the development of future quantum games”, says Jorden Senior, Research Team Leader from VTT.

Whether you’re a developer, researcher, or simply curious about how quantum computing might reshape interactive media, this is a glimpse into a fascinating future.

“During July – August, we offered a limited amount of free VTT QX quantum computing time to companies and public research projects. The first application round will end on 19 September 2025. When evaluating applications, we take into account, the scientific level of the project plan, the publicity of the results and how the project supports the Finnish quantum ecosystem, among other things,” says Matti Palomäki, Lead in Quantum Computing Applications at VTT.

Scaling up quantum computers in Finland

Quantum computing will fundamentally revolutionise many industry fields, all the way from novel material development and banking to industrial process optimisation. VTT and IQM Quantum Computers, one of the global leaders in superconducting quantum computers, launched Europe’s first 50-qubit superconducting quantum computer on 4th March 2025. It is now open to researchers and companies through the VTT QX quantum computing service. Construction of a 150-qubit superconducting quantum computer will begin this autumn in a joint development project between VTT and IQM, followed by a 300-qubit quantum computer which will be completed by the end of 2027.

Matt Swayne

With a several-decades long background in journalism and communications, Matt Swayne has worked as a science communicator for an R1 university for more than 12 years, specializing in translating high tech and deep tech for the general audience. He has served as a writer, editor and analyst at The Quantum Insider since its inception. In addition to his service as a science communicator, Matt also develops courses to improve the media and communications skills of scientists and has taught courses. [email protected]

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