Insider Brief
- Moth launched Quantum Backrooms, describing it as the world’s first quantum consumer product and an open-access game powered by real quantum computers.
- The game generates evolving maze environments using quantum hardware from IBM and IQM, with qubits and their connections shaping gameplay and navigation paths.
- Moth said the project is intended to shift quantum computing from an abstract research field into a mainstream consumer experience, drawing comparisons to early public-facing AI tools such as OpenAI’s DALL-E and Google’s Magenta.
PRESS RELEASE — Moth, the London-based quantum computing company, today launches Quantum Backrooms, an open-access game and the world’s first quantum consumer product, inviting anyone and everyone to explore a virtual world generated by quantum computers.
At a time when news from the quantum computing sector is focused on hardware milestones and scientific experimentation – all challenging to interpret for the non-technical audience – Moth is taking a different route. The company puts quantum computing directly into the hands of consumers and provides access to the technology’s potential in an intuitive and engaging way.
Quantum Backrooms is a playable game in which levels and game dynamics are generated using real quantum hardware. Inspired by the internet phenomenon “Backrooms”, the game places players inside evolving labyrinths shaped by the dynamics of real Quantum Processing Units. Each qubit corresponds to a section of the game world, while the connections between qubits determine possible paths through the maze.

Moth’s unique launch arrives amid growing mainstream interest in the Backrooms genre, including the feature film Backrooms launching on May 29th 2026, directed by Kane Parsons and produced by A24.
Moth’s message is simple – quantum computing is now entering the same kind of trajectory that carried artificial intelligence from research curiosity to mainstream products such as ChatGPT and Claude.
For consumers, no technical knowledge is required. Players can simply play and enjoy. For the quantum sector, the significance is larger: Quantum Backrooms marks a shift from quantum computing as something discussed in research papers and uninterpretable announcements, to something that can be directly experienced by a global audience.
Moth’s consumer applications are platform neutral. Everything the company creates can be run on any quantum computer. In the case of Quantum Backrooms for example, the company used both IBM and IQM quantum computers.
A striking comparison can be made between Moth’s products and early AI developments such as Google’s Magenta (2018) and OpenAI’s Dall-E (2021). While these releases were not the endpoint of the technology, they introduced the world to a disruptive technology and unlocked accessibility to new categories of customers.
Sean Harpur, CEO of Moth, said: “Every major computing shift becomes mainstream when people can experience it directly. Quantum computing is viewed as something remote, technical and inaccessible. Quantum Backrooms changes that. This is how the next phase of quantum adoption begins.”
The same underlying platform used to create Quantum Backrooms is designed to open quantum computing to creators, developers and studios, giving them the ability to create quantum applications without deep technical knowledge. The platform has been made available to a small but influential group of alpha users and is tipped to launch later this year.
Harry Kumar, Founder and CCO of Moth, said: “Our platform will catalyse a huge leap forward for the quantum sector – unlocking the kind of creative experimentation that historically supercharges adoption and innovation. The next leap in quantum computing will not come from hardware alone. It will come when consumers start to engage with it and our collective imagination for new applications is unlocked.”
While many still conceive of quantum computing as a distant, sci-fi technology, Moth is demonstrating that quantum computing’s transition into a mainstream consumer technology has already begun.
The game can be seen and played here.



